Some characters do not just win fights. They reshape the rules of their worlds and force everyone else to play catch up. This list looks at figures whose abilities, reach, and track records make them genuine forces of nature. You will see reality warpers, planet breakers, masterminds, and beings who treat extinction level events like everyday errands.
To keep things clear, each entry focuses on what the character can do and what they have already done onscreen or on the page. You will also spot quick notes about where each story was animated, mentioned in a low key way so you can trace the series if you want to dive deeper.
All For One
All For One steals and stacks Quirks to create combinations that shut down heroes before they can even act. He has shown targeted Quirk nullification through forced removals, remote activation of stolen powers, and surgical control of life support functions that keep him fighting. He also maintains a network of loyalists and sleeper assets that he activates when his physical body is compromised.
In ‘My Hero Academia’ from Bones, he has survived catastrophic injuries while continuing to orchestrate large scale prison breaks and coordinated attacks. His ability to mass produce Quirked soldiers and turn a single skirmish into a nationwide crisis makes him a persistent threat to public order.
Dio Brando
Dio Brando commands The World, a Stand that stops time long enough to reposition, attack, and finish opponents before they can react. He augments this with vampiric regeneration, superhuman strength, and brainy cruelty that lets him map out weaknesses in family bloodlines. He weaponizes fear and loyalty, turning enemies into pawns with cold precision.
David Production brings ‘JoJo’s Bizarre Adventure’ to life with set pieces that highlight Dio’s citywide influence and ability to shut down entire teams. His use of time stop to control the flow of battle and his willingness to escalate from street level battles to global terror show why his danger extends far beyond a single duel.
Alucard
Alucard wields near boundless regeneration and a soul army that lets him return from erasure like a bad memory that will not fade. He reshapes his form into weapons, creatures, and swarms that overwhelm militarized opponents. He carries enchanted firearms but rarely needs them, since most enemies fall to his vampiric abilities before they clear a shot.
In ‘Hellsing Ultimate’ animated in part by Madhouse, Alucard walks through battalions while binding adversaries with familiars that multiply across the battlefield. His restraint protocols exist for a reason. When released, he erases targets across city blocks and keeps functioning without conventional limits like blood loss or vital organ failure.
Tetsuo Shima
Tetsuo’s awakening unlocks explosive telekinesis, precognition, and reality bending growth that spirals with his emotions. He ruptures armored vehicles with thought alone and folds structures into dense masses. His power spikes without warning, which undermines containment strategies that depend on prediction or negotiation.
TMS animated ‘Akira’ with sequences that show Tetsuo turning medical technology and heavy weaponry into scrap while evolving new tissue and sensory capabilities. His instability is the hazard. As his mind expands faster than his control, the zone of collateral damage widens from a corridor to an urban district in minutes.
Goku
Goku’s power ceiling rises through transformations and training that keep outpacing new enemies. He stacks forms with techniques like Instant Transmission, Ultra Instinct, and energy control that avoids waste while maximizing output. He can relocate mid fight across planetary distances and return before an opponent notices he has moved.
Toei Animation presents ‘Dragon Ball’ battles where Goku’s clashes crater landscapes and shake continents even when he holds back. His sparring sessions pull deities and cosmic arbiters into the ring, which shows how his presence alone invites conflicts that threaten entire worlds when they escalate beyond a friendly match.
Madara Uchiha
Madara combines the Eternal Mangekyo Sharingan with the Rinnegan to deploy wide area techniques that neutralize armies. He summons meteors, casts perfect Susanoo, and dominates tailed beasts while reading and reacting to attacks with predictive vision. He also manipulates chakra networks across distances, which lets him control outcomes before opponents enter the field.
Studio Pierrot’s run on ‘Naruto Shippuden’ features Madara dismantling entire divisions in minutes and rewriting battlefield conditions with genjutsu that traps populations. His knowledge of forbidden arts and ancient contracts gives him access to weapons and entities that scale from village threats to world level hazards.
Kaguya Otsutsuki
Kaguya opens dimensional portals that change gravity, atmosphere, and terrain to trap enemies in kill zones. She uses chakra absorption to nullify techniques, bone ash that disintegrates targets on contact, and regeneration that removes the usual time limits on high level abilities. Her spatial control makes pursuit and escape equally difficult for anyone chasing or fleeing.
In Studio Pierrot’s ‘Naruto Shippuden’, Kaguya turns the battlefield into a revolving maze where she picks the terms of engagement. She also carries the power source that seeded much of the world’s chakra, so her return threatens to drain entire populations and reformat the planet to fit her clan’s harvest cycle.
Yhwach
Yhwach redistributes fragments of his soul to grant powers, then recalls them to multiply his own strength. With The Almighty, he reads and edits future timelines to erase outcomes he dislikes. He dismantles spiritual defenses by rewriting the rules that keep barriers and artifacts intact, then absorbs the energy they once contained.
Studio Pierrot’s ‘Bleach’ and ‘Bleach: Thousand-Year Blood War’ depict Yhwach breaching sanctums that stood for millennia and overrunning elite guards in their own homes. His command structure empowers lieutenants who each present national level threats, which scales the danger from one adversary to an invading regime.
Meruem
Meruem fuses animal level physical supremacy with rapid cognitive growth that lets him learn new strategies in hours. He adapts mid fight by analyzing opponents, then counters with technique appropriation or raw force. His aura crushes soldiers before contact, while his tail stinger resolves close quarters encounters with speed and finality.
Madhouse brings ‘Hunter x Hunter’ to the screen with Meruem’s palace assaults that break fortified perimeters and disable highly trained operatives. He evolves socially and strategically as well, organizing a command unit that multiplies his reach across the nation and moves the threat from rebellion to regime change.
Ryomen Sukuna
Sukuna’s shrine based techniques slice through space and reduce complex defenses to pieces. He stacks Domain Expansion with area control that turns safe zones into traps for anyone inside. He also weaponizes cursed objects and contracts, which lets him migrate power and influence even when sealed or displaced.
MAPPA’s ‘Jujutsu Kaisen’ frames Sukuna as a roaming disaster whose fights level districts and leave lingering contamination. His knowledge of ancient sorcery and his talent for exploiting loopholes in binding vows give him routes to strength that ignore the standard limits placed on contemporary sorcerers.
Satoru Gojo
Gojo’s Limitless manipulates space at the atomic level, creating an infinity buffer that filters attacks into harmless decay. He adds Six Eyes for near zero energy waste, which allows nonstop technique use while maintaining full awareness across the field. His Domain Expansion overloads enemy cognition, freezing them long enough for clean resolution.
In MAPPA’s ‘Jujutsu Kaisen’, Gojo neutralizes high grade curses while protecting civilians with precise control of collateral zones. His ability to enter and exit sealed areas, escort allies, and dismantle ambushes on a timer makes him a mobile fortress and a strategic asset who can turn an entire campaign by himself.
Eren Yeager
Eren accesses the Founding Titan to rewrite bodies and memories across subjects of Ymir, which scales his reach from a single battlefield to an entire civilization. He coordinates the Rumbling to move walls of Colossal Titans as a marching perimeter that flattens nations and redraws maps. He also relays orders through paths that ignore distance.
Wit Studio and MAPPA animate ‘Attack on Titan’ with sequences where Eren manipulates timelines through inherited memories while commanding assets that function as living weapons. His choices trigger global mobilization, refugee crises, and geopolitical realignments that continue even after the Titans move out of sight.
Beerus
Beerus erases targets with Hakai, a technique that bypasses durability and removes objects from existence. He traverses space with Whis, inspects worlds, and eliminates threats that upset the cosmic balance. His casual strikes reshape celestial bodies, while his patience is limited to a narrow window before enforcement begins.
Toei Animation’s ‘Dragon Ball Super’ presents Beerus as a figure whose temper can erase a planet but who also enforces rules set by higher powers. His presence keeps entire star systems cautious, since a local disturbance can become a universal matter the moment he decides to intervene.
Saitama
Saitama ends fights with single strikes that do not register upper bounds. He moves and reacts at speeds that let him travel vast distances in moments while holding conversations without stress. He survives vacuum exposure, atmospheric reentry, and planet scale shocks without visible damage or fatigue.
Madhouse and later J.C.Staff animate ‘One-Punch Man’ with battles where Saitama splits weather systems and redirects extinction level attacks like routine chores. His lack of known limits means standard power scaling and countermeasure planning fail, since there is no data that suggests a maximum output to prepare for.
Zeno
Zeno deletes universes with a gesture and treats cosmic erasure like a housekeeping task. He monitors multiversal tournaments and makes decisions that decide whether entire realities continue to exist. He travels with an attendant who ensures protocol while he focuses on judgment, which begins and ends with his personal whim.
Toei Animation’s ‘Dragon Ball Super’ shows Zeno removing timelines, arenas, and worlds with no visible strain or cooldown. No defense, negotiation, or escape has been demonstrated once he chooses a target. That combination of reach, speed, and finality places him at a level where danger is measured on a multiversal scale.
Share the characters you would add or rearrange in the comments so we can compare lists.