Best Steam Punk Video Games, Ranked

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Steampunk games blend brass and steam with gears and grit, giving players worlds that feel both old and newly imagined. This list brings together adventures on land, sea, and sky where cogs turn, airships creak, and technology hums with Victorian flair. Expect everything from story driven epics to colony sims and tactical battles, each using steam age style to build distinct mechanics and settings.

The picks focus on craft, world building, and how well each game turns its retro future tools into memorable play. You will see inventive gadgets, airship duels, clockwork cities, and survival against the cold. The countdown moves from strong entries to the most essential, covering platforms, standout systems, and the reasons these titles continue to attract players who love the hiss of steam and the click of gears.

Clockwork Empires

Clockwork EmpiresGaslamp Games

Gaslamp Games delivers a colony builder set on a frontier where Victorian science meets forbidden discoveries. Players manage work crews, production chains, and housing while strange phenomena disturb daily routines. The simulation tracks job roles, needs, and social quirks, which makes layout and scheduling essential to keep output steady.

Buildings connect through supply lines and modules that define workspaces such as kitchens, workshops, and labs. Progress unlocks complex goods and contraptions that feed the settlement and expand its reach. Events can spiral when morale dips or eldritch encounters spread, so steady growth and careful oversight are key to long term survival.

Ironcast

IroncastRipstone

This tactical roguelite mixes turn based battles with a resource matching board that fuels cannons, shields, and movement. Missions earn scrap and perks that upgrade towering walking machines before the next fight. Failure sends you back with new unlocks that widen the pool of weapons and passive bonuses.

Each mech has systems to route energy into attack, defense, or repairs. The board state becomes a tactical space where matching the right symbols at the right time changes the course of a duel. Campaign structure encourages short runs that stack mastery through artifacts and pilot traits.

Steelrising

SteelrisingNacon

Set during an alternate French Revolution, this action RPG arms players with modular automaton bodies and ornate weapons. The streets of Paris become arenas where mechanical enemies require timing, stamina management, and smart use of consumables. Exploration opens shortcuts, gear, and tools that change how you traverse rooftops and courtyards.

Build variety comes from stat scaling, weapon affinities, and upgrade paths that push different playstyles. Accessibility options and assist settings broaden the audience without removing the need to read enemy patterns. The setting layers clockwork visuals onto familiar action systems to create a distinct combat rhythm.

The Order 1886

The Order 1886Sony Interactive Entertainment

Ready at Dawn presents a cinematic shooter set in a London of airships, Tesla devices, and secret knightly orders. Chapters flow through corridor arenas that showcase precision firearms and ornate gadgets. The presentation focuses on period detail and bespoke weapons that frame firefights in richly dressed spaces.

Encounters mix cover shooting with moments that highlight unique armaments such as arc based tools and thermite launchers. The campaign uses curated pacing and set pieces to deliver a compact story. Visual design leans heavily into polished brass and fabric textures that define its take on industrial era technology.

Machinarium

MachinariumAmanita Design

Amanita Design crafts a point and click adventure about a small robot navigating a city of rivets and pipes. Puzzles rely on observation, inventory tinkering, and a clever thought bubble system that hints at solutions without breaking immersion. Hand drawn art gives each screen layers of visual cues that reward careful inspection.

The interface keeps verbs minimal and focuses on context sensitive actions. Music and ambient sound add warmth to metal environments and guide mood across districts. The result is a gentle but intricate journey where every lever and ladder fits into a larger mechanical logic.

Guns of Icarus Alliance

Guns of Icarus AllianceMuse Games

This team based airship combat game puts crews on deck with roles for piloting, engineering, and gunnery. Matches reward communication as players juggle hull repairs, balloon pressure, and firing arcs. Ship builds change the feel of fights through gun loadouts, tools, and component priorities.

Maps feature vertical cover, cloud banks, and wind patterns that shape positioning. Competitive and cooperative modes support squads who want either structured matches or player versus environment objectives. The loop is about coordination and quick problem solving under constant pressure.

They Are Billions

They Are BillionsNumantian Games

A real time strategy survival game where brass pipes and gears power walls, turrets, and traps. You build compact towns that expand outward while scouting choke points and cleaning ruins. Waves arrive on a schedule that pushes tech growth and defensive planning.

Economic balance between workers, power, and raw materials determines whether production can keep pace with threats. Unique towers and units add layers to late game holdouts, and custom maps vary pathing and resource clusters. Success comes from tight layouts and steady upgrades that keep the machine running.

Airships Conquer the Skies

Airships Conquer the SkiesDavid Stark

This builder lets you design modular airships with hull blocks, crew paths, weapons, and lift modules. Battles play out in side view as crews rush to put out fires, repair breaches, and man stations. Designs must balance mass, buoyancy, and recoil or risk flipping and falling.

Campaign mode links conquest with research and economy. Strategic choices about fleet composition and refit timing define momentum across provinces. The editor encourages experimentation that turns engineering insight into battlefield advantage.

SteamWorld Build

SteamWorld BuildThunderful Publishing

Image and Form shifts the series into a city builder with a mining layer beneath the town. Surface districts generate income and resources while underground teams dig through hazards to find parts and artifacts. The two layers feed each other through supply lines that connect shops, housing, and excavation upgrades.

Progression introduces new districts and mine biomes with enemies and environmental risks. Traffic and service coverage matter as much as miner loadouts and transport capacity. The blend of management and exploration keeps pacing brisk and goals clear.

Teslagrad

TeslagradPlaydigious

A side scrolling puzzle platformer centered on magnetism and polarity. Players gain gauntlets and cloaks that flip charge and momentum, turning walls and floors into routes. Room designs teach concepts through clean layouts that build toward multi step solutions.

Collectibles unlock optional areas that test timing and spatial reasoning. Boss encounters apply the same polarity rules in tight arenas, reinforcing the core mechanics. Minimal text and visual storytelling keep attention on movement and puzzle logic.

SteamWorld Dig 2

SteamWorld Dig 2Image & Form

This sequel refines digging and traversal with new tools such as hook shots and pressure systems. The mine opens into handcrafted caverns that mix exploration with light combat and platforming. Upgrades change routes and allow deeper runs between surface trips.

Resource hauling, vendor timing, and modular perks create a satisfying loop. Optional challenge rooms focus on movement tricks that reward mastery with rare materials. The world ties secrets together through shortcuts that make later sessions faster and more flexible.

SteamWorld Heist

SteamWorld HeistImage & Form

Turn based tactics with free aim shooting and ricochet tricks aboard cramped starship interiors. Crews equip hats, weapons, and abilities that shift roles between sharpshooters, heavies, and support. Missions emphasize positioning and line of sight over grid counting.

Enemy types push different approaches and encourage varied loadouts. Procedural layouts keep objectives fresh while campaign shops unlock experimental gear. Precision shots that bounce around corners make each turn a small physics puzzle.

Skies of Arcadia

Skies of ArcadiaSEGA

A classic adventure about sky pirates traveling between floating continents on an airship. Exploration moves from ship traversal to ground dungeons where party members use special moves and elemental strategies. The world map hides optional discoveries that feed a reputation system and unlock crew.

Ship battles play like tactical exchanges where positioning and resource points matter. Recruiting specialists improves the vessel and opens new routes. The setting uses wind, sails, and turbines to build a bright take on airbound exploration.

Sunless Sea

Sunless SeaFailbetter Games

Failbetter Games sets a captain on a vast underground ocean threaded with ports and stories. Your ship manages fuel, supplies, and crew terror while you chart routes and handle events. The journal system tracks ambitions that end in varied win states.

Trade runs and exploration form the economy that funds upgrades and bigger engines. Writing driven encounters shape officers and destiny while permanent consequences carry across voyages. The tone turns resource management into slow burning tension at sea.

Sunless Skies

Sunless SkiesFailbetter Games

This follow up moves the action to locomotive travel through the high wilderness. You captain a rail engine that drifts among stations and regions with shifting rules. Crew, terror, and maintenance still matter, yet movement changes how fights and navigation feel.

Ambitions and stories weave into factions and ports that reflect different corners of the heavens. Loadout choices for weapons and engines define handling and combat range. The map evolves through charting and discovery that rewards careful preparation for long trips.

Thief The Dark Project

Thief The Dark ProjectEidos Interactive

Looking Glass Studios built a stealth template around sound, shadow, and sightlines. Levels offer multiple paths with objectives that encourage exploration and non lethal routes. Tools like water arrows and rope arrows extend movement and control over light.

AI hears footsteps and notices open doors, so surface choice and speed become tactics. Loot totals and difficulty options change goals and guard density. The medieval industrial setting delivers pipes, gears, and grim alleys that support slow careful play.

Arcanum Of Steamworks and Magick Obscura

Arcanum Of Steamworks and Magick ObscuraActivision Blizzard

This classic RPG combines character builds with a world where machinery and sorcery conflict. Players pick backgrounds that alter skills and social checks, then follow branching quests across cities and wilderness. Tech trees lead to firearms, prosthetics, and devices that change combat and dialogue.

Systems allow multiple solutions to most problems, from persuasion to crafting to stealth. Party members react to your choices and alignments in ways that can alter endings. The setting grounds trains, factories, and labs within a larger political landscape.

BioShock Infinite

BioShock Infinite2K Games

A first person adventure in a floating city powered by uplift and ideology. Weapons pair with vigor abilities that alter crowd control and mobility. Encounters flow through skylines and arenas that reward movement and resource timing.

The campaign moves through districts that highlight different factions and technologies. Collectibles expand context on experiments, founders, and resistance. Combat and exploration keep attention on story while maintaining steady mechanical variety.

Frostpunk

Frostpunk11 bit studios

A city survival game set around a heat generator in an endless winter. You manage coal, food, and hope while choosing laws that reshape society. Buildings cluster for heat efficiency and resource chains must stay steady or the city falters.

Scenarios add modifiers that push different strategies such as refugee intake or scarce resources. Research unlocks automatons and advanced heating solutions that change labor and layout. Every decision has visible outcomes that either stabilize the city or risk collapse.

Dishonored 2

Dishonored 2Bethesda Softworks

Arkane Studios refines immersive stealth with two protagonists and power sets that transform traversal. Levels like a shifting mansion and a time split estate give multiple routes and systemic interactions. Tools and abilities support ghost runs, high chaos approaches, and everything between.

Upgrades and bone charm crafting tailor movement, stealth, and combat to your preferred style. Environmental storytelling fills spaces with clues that reward attention and experimentation. The industrial coastal empire mixes whalepunk energy and ornate machinery into a cohesive playground for creative problem solving.

Share your own favorites and the ones we missed in the comments.

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